Versjon
3.5-1105
Gren
master
Dato
10 år, 12 måneder siden
Windows x64 Windows x86 Mac OS X
Forklaring
45651098f6d15cfd474fc7edd6ea6539fe708f3c
Endre forfatter
Rodolfo Bogado
Endre beskrivelse
Use a brute force approach to test for Dual source blend support. Sorry for a direct commit to the main branch but i need fast feedback, and i don't want to leave problematic code in the main branch for a long time. if this approach does not work for the drivers with problems will transform dual source blend to an option in the D3D9 backend. I appreciate the help of the people that tested my last commit and thanks to neobrain for pointing this solution.