3.5-1684 7 år, 3 måneder siden simplify my last commit
3.5-1683 7 år, 3 måneder siden remove printf in shader uid generation
3.5-1682 7 år, 3 måneder siden Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 7 år, 3 måneder siden fix movie player on linux
3.5-1680 7 år, 3 måneder siden [Android] Some minor cleanup.
3.5-1679 7 år, 3 måneder siden Changing the Nunchuk stick axis from center to center + 1
3.5-1678 7 år, 3 måneder siden Adding Nunchuk stick calibration
3.5-1677 7 år, 3 måneder siden [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 7 år, 3 måneder siden [Android] Another check for OpenGL ES 3.
3.5-1675 7 år, 3 måneder siden Good Job Windows. Fixes compiling...
3.5-1674 7 år, 3 måneder siden Didn't mean to disable hacked buffer.
3.5-1673 7 år, 3 måneder siden Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 7 år, 3 måneder siden Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 7 år, 3 måneder siden Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 7 år, 3 måneder siden Fix Android Build.
3.5-1669 7 år, 3 måneder siden Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 7 år, 3 måneder siden Clear patches on shutdown.
3.5-1667 7 år, 3 måneder siden Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 7 år, 3 måneder siden [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 7 år, 3 måneder siden Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.