4.0-717 10 år, 12 måneder siden Automatic translation resources update from Transifex
4.0-716 10 år, 12 måneder siden BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
4.0-715 10 år, 12 måneder siden OSX: don't avoid unsync mapping on nvida gpus just because the windows driver doesn't like it
4.0-714 10 år, 12 måneder siden [Core] Remove an unnecessary pragma directive from EXI_Channel.h.
4.0-713 10 år, 12 måneder siden Fix warning
4.0-712 10 år, 12 måneder siden BBox: fix for a small rounding issue.
4.0-711 10 år, 12 måneder siden Merge branch 'master' of https://code.google.com/p/dolphin-emu
4.0-708 10 år, 12 måneder siden BBox: read from the proper world matrix index when transforming vertexes to screen coordinates.
4.0-709 10 år, 12 måneder siden Gameini database update for Crash Tag Team Racing (gc), Baten Kaitos Eternal Wings and the Lost Ocean (gc), Disney's Magical Mirror starring Mickey Mouse (gc), Disney's Hide & Sneak (gc), Skylanders: ...
4.0-708 10 år, 12 måneder siden x64: fix parameter names of WriteModRM()
4.0-707 10 år, 12 måneder siden Rewrote bounding box algotithm. Fixes issues 5967, 6154, 6196, 6211.
4.0-706 10 år, 12 måneder siden Videosoftware: Fix memory cleanup code.
4.0-705 10 år, 12 måneder siden Increase save state version.
4.0-704 10 år, 12 måneder siden EGL: Fix android build broken by last commit
4.0-703 10 år, 12 måneder siden EGL: Properly set parent window.
4.0-702 10 år, 12 måneder siden VideoCommon: fix "Buffer not large enough for all vertices!"
4.0-701 10 år, 12 måneder siden Fix OpenGL 2.1 devices that support everything we need. The only two devices that do this are Mesa software rasterizer and Intel Ironlake(With a few hacks). Basically since it doesn't support OpenGL 3...
4.0-700 11 år siden OpenGL: remove unused OpenGL headers
4.0-699 11 år siden Merge branch 'StreamBuffers'
4.0-692 11 år siden Bit of a failure. Fixes 6964. I was attempting to grab wglSwapIntervalEXT prior to having a valid WGL context. This was doomed to fail.