4.0-440 |
10 år, 11 måneder siden |
PixelShaderGen: Use integer math for indirect texture coords. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-439 |
10 år, 11 måneder siden |
PixelShaderGen: Use integer math for sampling textures. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-438 |
10 år, 11 måneder siden |
PixelShaderGen: Use integer math for alpha testing. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-437 |
10 år, 11 måneder siden |
PixelShaderGen: Make SampleTexture static inline. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-436 |
10 år, 11 måneder siden |
OGL: Force highp for integers. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-396 |
10 år, 12 måneder siden |
PixelShaderGen: Fix two mistakes from revision 275c02adc33a7ba452833b5edb8216622d602d41. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-395 |
10 år, 12 måneder siden |
PixelShaderGen: Define idot for int4 vectors, too. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-394 |
10 år, 12 måneder siden |
VertexShaderGen: Remove Sonic Unleashed hack. Doesn't seem to be required anymore. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-393 |
10 år, 12 måneder siden |
PixelShaderGen: Use integer math for z textures. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-392 |
11 år siden |
PixelShaderGen: Fix a small issue. |
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Windows x64
Windows x86
Mac OS X
Android
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4.0-391 |
11 år siden |
PixelShaderGen: Workaround issues on Nvidia GPUs by disabling depth overflow emulation. |
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Windows x64
Windows x86
Android
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4.0-390 |
11 år siden |
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still stored as float, though). |
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Windows x64
Windows x86
Android
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4.0-389 |
11 år siden |
Fix LightingShaderGen multiplying by wrong types. |
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Windows x64
Windows x86
Android
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4.0-388 |
11 år siden |
LightingShaderGen: Perform more lighting calculations with integers. |
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Windows x64
Windows x86
Android
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4.0-387 |
11 år siden |
LightingShaderGen: Perform some lighting calculations with integers. |
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Windows x64
Windows x86
Android
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4.0-386 |
11 år siden |
ShaderGen: Store material uniforms as integers. |
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Windows x64
Windows x86
Android
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4.0-385 |
11 år siden |
ShaderGen: Store light color uniforms as integers. |
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Windows x64
Windows x86
Android
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4.0-384 |
11 år siden |
PixelShader: Store fog color as an integer. |
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Windows x64
Windows x86
Android
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4.0-383 |
11 år siden |
PixelShaderGen: Change indirect texture matrix uniforms to use integers. |
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Windows x64
Windows x86
Android
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4.0-382 |
11 år siden |
PixelShaderGen: Change the "alpha" uniform to use integers. |
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Windows x64
Windows x86
Android
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